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package main

import (
	"errors"
	"io"
	"log"
	"net/http"
	"sync"
)

type HTTPRequest struct {
	request *http.Request
	route string
	debug bool
	result chan *HTTPResponse
}

type HTTPResponse struct {
	Code int
	Headers map[string]string
	Body string
}

type Worker struct {
	lua *Lua
	routes map[string]LuaRef
	started bool
	mu sync.Mutex
}

func HandleHTTPRequest(
	queue chan any,
	route string,
	req *http.Request,
) chan *HTTPResponse {
	res := make(chan *HTTPResponse)
	queue <- &HTTPRequest{
		request: req,
		route: route,
		result: res,
	}
	return res
}

// NewWorker creates a new instance of Worker type.
func NewWorker() *Worker {
	return &Worker {
		routes: make(map[string]LuaRef),
		lua: &Lua{},
	}
}

// Start starts the worker:
// 1) creates a Lua context
// 2) executes the filename in it
// 3) initiates the the "luna" module so it's possible to call Go functions
// from Lua
func (w *Worker) Start(filename string, module map[string]any) error {
	w.mu.Lock()
	defer w.mu.Unlock()

	if w.started {
		return errors.New("already started")
	}
	w.lua.Start()
	defer w.lua.RestoreStackFunc()()
	w.initLunaModule(module)
	err := w.lua.Require(filename)
	if err != nil {
		return err
	}
	w.started = true
	return nil
}

// Listen starts a goroutine listening/handling HTTP requests from the queue.
func (w *Worker) Listen(queue chan any) {
	handle := func() {
		defer w.lua.RestoreStackFunc()()
		r := <- queue

		switch r.(type) {
		case *HTTPRequest:
			r := r.(*HTTPRequest)
			if _, ok := w.routes[r.route]; !ok {
				r.result <- &HTTPResponse {
					Code: 404,
					Headers: make(map[string]string),
					Body: "not found",
				}
				log.Println("no corresponding route")
				return
			}

			w.lua.PushFromRef(w.routes[r.route])
			res := make(map[string]any)
			res["method"] = r.request.Method
			res["path"] = r.request.URL.Path

			fh := make(map[string]any)
			for k := range r.request.Header {
				fh[k] = r.request.Header.Get(k)
			}
			res["headers"] = fh

			flatQr := make(map[string]any)
			qr := r.request.URL.Query()
			for k := range qr {
				flatQr[k] = qr.Get(k)
			}
			res["query"] = flatQr
			
			body, err := io.ReadAll(r.request.Body)
			if err != nil {
				r.result <- &HTTPResponse {
					Code: 500,
					Headers: make(map[string]string),
					Body: "server error",
				}
				log.Println("could not read a request body:", err)
				return
			}
			res["body"] = string(body)

			err = w.lua.PushObject(res)
			if err != nil {
				r.result <- &HTTPResponse {
					Code: 500,
					Headers: make(map[string]string),
					Body: "server error",
				}
				log.Println("could not form a request to lua:", err)
				return
			}

			err = w.lua.PCall(1, 3)

			if err != nil {
				r.result <- &HTTPResponse {
					Code: 500,
					Headers: make(map[string]string),
					Body: "server error",
				}
				log.Println("could not read a request body:", err)
				return
			}

			code := w.lua.ToInt(-3)
			rbody := w.lua.ToString(-1)

			// Parse headers.
			headers := make(map[string]string)
			w.lua.Pop(1)
			w.lua.PushNil()
			for w.lua.Next() {
				if !w.lua.IsString(-2) || !w.lua.IsString(-2) {
					w.lua.Pop(1)
					continue
				}
				v := w.lua.ToString(-1)
				w.lua.Pop(1)
				// We must not pop the item key from the stack
				// because otherwise C.lua_next won't work
				// properly.
				k := w.lua.ToString(-1)
				headers[k] = v
			}
			r.result <- &HTTPResponse {
				Code: int(code),
				Headers: headers,
				Body: rbody,
			}

		default:
			log.Fatal("unknown request")
		}
	}

	for {
		handle()
	}
}

// Eval evaluates the code in the Lua context.
func (w *Worker) Eval(code string) error {
	w.mu.Lock()
	defer w.mu.Unlock()
	defer w.lua.RestoreStackFunc()()
	return w.lua.LoadString(code)
}

// SetRoute sets a handler for the route.
func (w *Worker) SetRoute(route string, handler LuaRef) {
	w.routes[route] = handler
}

// Stop stops the worker closing the Lua context. TODO: stop Listen goroutine
// as well.
func (w *Worker) Stop() {
	w.mu.Lock()
	defer w.mu.Unlock()
	w.lua.Close()
}

// HasSameLua checks if the Lua context belongs to the worker.
func (w *Worker) HasSameLua(l *Lua) bool {
	return w.lua == l
}

// initLunaModule registers the module in the Lua context.
func (w *Worker) initLunaModule(module map[string]any) {
	var pushTable func(t map[string]any)
	pushTable = func (t map[string]any) {
		w.lua.CreateTable(len(t))
		for k, v := range t {
			switch v.(type) {
			case string:
				v, _ := v.(string)
				w.lua.PushString(v)
			case func (l *Lua) int:
				v, _ := v.(func (l *Lua) int)
				w.lua.PushGoFunction(v)
			case int:
				v, _ := v.(int)
				w.lua.PushNumber(v)
			case map[string]any:
				v, _ := v.(map[string]any)
				pushTable(v)
			default:
				 // FIXME: more details.
				log.Fatal("unsupported module value type")
			}
			w.lua.SetTableItem(k)
		}
	}
	pushTable(module)
	w.lua.SetGlobal("luna")
}